- #FINAL FANTASY XIII PC 720P#
- #FINAL FANTASY XIII PC INSTALL#
- #FINAL FANTASY XIII PC MOD#
- #FINAL FANTASY XIII PC DRIVER#
The game was initially intended to be a PS3 exclusive, but at E3 2008, Microsoft officially announced that Final Fantasy XIII was indeed coming to the Xbox 360 as well, and that it was going to be simultaneously released with the PS3 version internationally, following the Japanese PS3 release of the game in late 2009. Developed by Square Enix for the PlayStation 3 and Xbox 360.
#FINAL FANTASY XIII PC DRIVER#
#FINAL FANTASY XIII PC INSTALL#
Install ReShade targeting Vulkan enable it globally.Rename ReShade's d3d9.dll to ReShade32.dll Install FF13Fix normally, keeping FF13Fix as d3d9.dll Usage with Reshade Regular Direct3D9 users: Patch the original ffxiiiimg.exe (you can use ).You must keep an unmodified executable named untouched.exe in your bin folder. Create a copy of the unpatched ffxiiiimg.exe to the folder FINAL FANTASY XIII\white_data\prog\win\bin.This seems to avoid crashes in FF13-2 and FF13 (especially when using triple buffering, playing on 4K+ resolutions, using DXVK and/or Reshade, or using HD texture/model mods). You may wish to patch the games to allow them to access more than 2GB of RAM. Usage with the 4GB Large Address Aware patch (Recommended) Rename DXVK's x86 d3d9.dll file to dxvk.dll.
![final fantasy xiii pc final fantasy xiii pc](https://cdn.akamai.steamstatic.com/steam/apps/345350/header.jpg)
If you are using Nvidia on Windows, you probably don't need it. People use DXVK on Windows to work around crashes with recent AMD Navi cards. This correct the coordenates and rectangle size in order to fix it.
#FINAL FANTASY XIII PC 720P#
The game calls SetScissorRect using a rectangle hardcoded with the 720p coordenates. Fixes misaligned screen space effects (fixes 1440p resolution) Fix the enemy scan text on resolutions over 720p (FFXIII only) This fix is not new, it is from OneTweakNG. This considerably improves the frame rate when 2D elements are being disabled on the screen (i.e. Changes to where the memory is allocated on certain vertex buffers
#FINAL FANTASY XIII PC MOD#
With this mod the game uses the same refresh rate that you are using in your operating system. Uses your desktop monitor refresh rate in full screen modeīy default the game forced a 60Hz refresh rate in full screen mode. This may make the frame rate more consistent. Using higher frame rates can cause jankness on facial animations during ingame cutscenes.
![final fantasy xiii pc final fantasy xiii pc](https://cdn.akamai.steamstatic.com/steam/apps/292120/ss_b0b5fab50e290f1225a19d98b85458c7c6f4f27c.1920x1080.jpg)
This can be enabled/disabled in the FF13Fix.ini. this patch removes the hotplugging support) Enables controller vibration Note that if you want to use a controller you need to connect it before opening the game (i.e. This caused stuttering specially if you didn't have a connected controller after the last opening of Steam. Removes stuttering caused by new controllers being scanned every second What this does Removes the frame pacerĭisabling this greatly improves the frame rate in certain situations. uncap the framerate or disable controller vibration). You can to change FF13Fix.ini if you want to change any configuration (e.g.
![final fantasy xiii pc final fantasy xiii pc](https://gidofgames.com/uploads/posts/2017-10/1507355546_poster-final-fantasy-13.jpg)
Thanks Nucleoprotein for starting this! Installationĭownload the latest release and add both d3d9.dll and FF13Fix.ini to the folder FINAL FANTASY XIII\white_data\prog\win\bin for FF13 and to the folder FINAL FANTASY XIII-2\alba_data\prog\win\bin for FF13-2. This is a fork of OneTweakNG, containing additional fixes for FF13. Performance and bug fixes for the PC versions of FF13 and FF13-2